Showing posts with label Scenery. Show all posts
Showing posts with label Scenery. Show all posts

Tuesday, 25 October 2016

Walikale Airstrip for FSX

Before I start, imagine the following: Imagine a thin, paved road through the dense jungles of Congo. Imagine villages of mud-brick huts and thatched roofs alongside this road, surrounded by ancient trees. Imagine children playing on the road, among the occasional truck or car and imagine goats grazing off the sides of the road in the dense vegetation usually associated with jungles. Now you should have an image of a peaceful town, but the truth is far from that.

Because besides its main use as a playground for children, grazing area for goats and important trough road for traffic, the road near Walikale in the Democratic Republic of Congo also functions as a runway, bends, potholes and guerrilla wars included. 

For an upcoming episode of the most challenging airports in the world in Microsoft's Flight Simulator X (now available on Steam), I was planning on covering the airports of Northern Africa. Walikale was however not included in default FSX, so I decided, due to a slight lack of airports in the region to choose from, to make my own rendition. Based on satellite imagery and detailed-ish reports from frequent users of the pseudo-airstrip, I managed to piece together a relatively accurate rendition of the airstrip, although it is still a far cry from the real deal. 

For one, FSX doesn't allow curved or sloped runways, so to achieve this, one must use taxiways (easy solution) or one must make custom mesh (hard solution). As I am a human being and humans are inherently lazy, I chose for the first option, so there is no 'official' FSX runway. It works for all intents and purposes, but as there is no high quality satellite imagery, you'll have to put up with default ground textures, unless you have downloaded replacements (like I have) such as ORBX global (payware). Besides this, FSX wont model political stability for some odd reason, so the full immersive Walikale experience cant be completed accurately. Still, there should be enough trees to keep you happy. 

The file can be downloaded from Simviation through THIS LINK HERE (external website)

The readme contains all kinds of useless and partially useful info, and it repeats most of what i wrote here. If you are unfamiliar with Simviation, I suggest you check out their large selection of aircraft and scenery available for download

To recreate the flights to and from walikale accurately, take-off from Goma airport in the east of the DRC of Congo and fly west by northwest to reach the airport. Take care to choose an aircraft with:
A. A small wingspan
B. Good brakes
C. Powerful engines
D. Bulletproof windshield

Alternatively, you can set up a flight plan. Walikale has been given a fictional ID of FZWK, although searching for Walikale airstrip under airport name or Kilambo under city name should do the trick as well. 

I would advise you to read the readme before you start and to turn the crash detection off, which should remove most bugs caused by trees close to the runway. 

For those not persuaded yet by my little talk, here's a couple of pictures. The aircraft is the Freeware Douglas C-47 v3.12 also available through Simviation. (simviation.com)

Although the C-47 might not be the largest craft I landed at Walikale, it did offer me the biggest challenge when it came to avoiding vegetation and huts. 

If you would like to see real-world footage (on which I partly based my design), go to YouTube and search walikale landing or CLICK HERE if you're particularly lazy. 

TL;DR: I made a bit of scenery that works, DOWNLOAD HERE, lots of trees, some sheep

Happy flying and may the vegetation be ever in your favour.

Tuesday, 14 June 2016

2 Assorted bits of Photoreal Scenery

Here are two more files I had created a while back but never got around to finishing/uploading.

1. Kathmandu
Kathmandu has been underrepresented quite a bit in the FSX freeware community. Although there is a decent-looking payware alternative by Thai creations, this is outside my budget. So i made my own. This is extremely basic scenery, with no water or blend maps. This means that the scenery is practically a square of satelite imagery, and that there are no water bodies in the region. This means you shouldnt attempt to land on any river with a floatplane!

Be advised that there is also no night lighting or seasonal textures, the textures included are from sometime in the spring (i think)  and won't accurately portray the city in any other season or at night. There are a few minor shadow glitches during dawn and dusk, but beyond that, it works absolutely fine. File size is roughly 30 MB, tested in FSX SP2. Please consult the read-me before use or if you run into problems.

CLICK HERE TO DOWNLOAD KATHMANDU PHOTOREAL SCENERY FOR FSX


2. Brigels
The second bit of photoreal scenery i created is a little swiss village in the middle of the Alps named Brigels. Although it has blend and water maps (meaning you can land on water), it doesnt have any night lighting or seasonal textures, which are probably more important here than in Kathmandu. There is also no autogen included. I have included a fictional IATA code (LSBR) to a large field in the middle of the town so it is easier to find and easier to start from. Be advised this airport does not exist in reality, it is merely a tool to find the town easier.

Tested in FSX SP2, file size is roughly 32 MB. Please consult the readme before use or if you encounter any problems

CLICK HERE TO DOWLOAD BRIGELS PHOTOREAL SCENERY FOR FSX

Happy Flying!

Saturday, 28 May 2016

LUGA Base Files

Here (see below) are the base files for Luga. These ARE NOT the scenery files you can install in the simulator, these are intended for people wishing to modify the core files. If you wish to download the scenery as is, please see my post Baby Steps.

Included in this file are the following:
-LUGA Sketchup base file
-LUGA BGL file
Sketchup is a freeware tool that can be found at www.sketchup.com/. To convert the sketchup file, you will

Please read the Readme included before modifying these files. It offers some information on converting the sketchup file. The sketchup base file can also be converted into a FS2004 BGL file if you wish to do so. I also recommend visiting the FSdeveloper website if you arent familiar with the FSX SDK tools.


Link for LUGA Base Files (Google Drive)
CLICK HERE FOR LUGA BASE FILES

Happy Flights!

Thursday, 26 May 2016

Baby Steps

Woo, first post. Anyway, I made a bit of scenery for FSX a while ago. It is in no means complete, nor accurate, nor does it look fantastic, but I felt it would fit a niche I hadn't encountered in FSX scenery design (in hindsight, I now know why). 

Seblines presents: *dramatic pause* The first (?) underground airport for FSX. It is an extremely simple file, and has its obvious flaws, such as its basic design an the fact you never start on the runway. Anyway, as i couldnt find any underground airports for FSX, I decided to make my own, and this was the creation. I have added some pictures so you can judge for yourself.

Although it looks mediocre, the simple design does give you (relatively) high FPS. 

It has its own IATA code, LUGA and is located a few hundred nautical miles of the west coast of the US (I couldnt find any better place for it). In the unlikely case you would like to download it, please click on the link below. It has been tested in FSX SP2, but should work in FSX:SE and other versions too, although i cant guarantee anything. Zip File contains scenery and a readme file, which i advise you read so you become familiar with the issues present in this model. 

File size: roughly 3.5 MB.
Made by: Seblines

CLICK HERE TO DOWNLOAD LUGA

Happy Flying!